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THE PAST - "Keep a mystery hanging!"

"Move ya instrument" were the 'patois' words which were to lead me in various directions & totally change my life!

After developing prototypes till I had the 'concept' right - "out" I came into the big wide world, knowing I had something special 'tucked under my arm'. I hustled around various international music & toy trade shows looking for a licensing deal. (All I wanted was £1 per unit sold).

At Midem, (in Cannes - South of France) I thought I'd struck gold! A company agreed to licence the product and spent £70k on the game's inadequate design and manufactured 1000 incorrectly at a production price dearer than what the game could be sold for! Within a year, the company was suspended from the UK stock market, the chairman sacked and the fraud squad called in!
What a start!

SMALL WORLD 2 BIG 2 PAINT

I then decided to go 'independent' - to control the design, be involved in the marketing and "keep an eye" on the money, so nobody got ripped off. Little did I know what a massive job was in front of me!

First I found an accountant who agreed to help me put this together with the following possible routes:

(a) Getting orders from buyers (on the strength of the first 'wrongly' manufactured game)
(b) Finding a venture capitalist or bank
(c) Searching for every 'brick in the wall' (Split the job right down to basics to minimise the risk factor - what risk?)

No prizes for guessing that (c) proved to be the route necessary - wake up you bankers & buyers!

 
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